
#Little nightmares lore series#
This is used to great effect later in the game when you solve a series of puzzles that transport Mono into and out of danger via suspended television screens throughout the Pale City. Turns out that Mono really can travel through television screens as portals. Strange aesthetic? Eye-catching art? Important narrative clue? It’s all of the above, and it’s something you appreciate the most after finishing the game.

And we find Mono sitting next to a turned off television.

We meet Mono in the middle of a forest clearing on the outskirts of the Pale City, an area inhabited by a deadly Hunter and separated from the dangers of urban decay by a canal. But another ability is present from the beginning, the player simply does not know about it. The beginning of Little Nightmares II introduces you to Mono, the player character who has a penchant for wearing oversized hats on his head and has the ability to wield heavy objects such as hammers, axes, and pipes. And now I can talk about why as we discuss that literal suspense of an ending and if Little Nightmares II is it a sequel, a prequel, or something else entirely. Sure, some of the clunky mechanics that plagued the previous game still exist in the new release, and sure, the new game’s theme line isn’t as strong as the insatiable hunger that invaded the original, but overall, Little nightmares II is a must-have game in a must-have franchise.

In my review of Little Nightmares III commended the follow-up ability to maintain its incredible and grotesque art style, sense of narrative tension, and downright creepy vibes.
